Stellaris autocannon. Which of these tech is better in the long term? Autocannon branch is purely anti. Stellaris autocannon

 
 Which of these tech is better in the long term? Autocannon branch is purely antiStellaris autocannon :Find a L-gate

It lacks the bonus to hull damage lasers have. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 3) Government Variety. Large Matter Disintegrators have 75% accuracy. How to get started on your Stellaris journey | Featuring. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). 1 giga cannon, 2 artillery, the rest some kind of laser. No you can't. ago. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Swarm missles are definetly an answer to PD. As for the "best" corvette build- early game it doesn't matter. Basics. 2. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Compatible with Stellaris V2. . Below is a list of all the Engineering technologies available in Stellaris. You definitely need something to tank, due to minimum range and firing arc. This. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. 0 unless otherwise noted. 9. 17. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. Autocannon VS Mass driver. DPS is through the roof, hence why the fleet power with them is so high. 3 autocannon ships would do more damage than regular gauss. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster. I got droids and now synths in a Fanatic Egalitarian empire. A searchable list of all technology codes from Stellaris. And it’s very productive. Reply. Autocannon. 1 is my own interpretation of a military focused Halo mod for stellaris. 6 “Orion” update. Missiles: long range and high damage, but can be intercepted by point defenses. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. Plasma - Laser - Gauss - Autocannon [ANALYSIS] I decided to compare 4 main types of weapon against each other on same ship designs. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. If L, Kinetic Artillery. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. by eskanonen. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. ago. 99 DPS Small plasma cannon- 6. You need to start a new game. If your shields and armor can take it, good. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. They're strictly superior to railguns when used with torpedos. Mar 19, 2018. Nanite Autocannon Technology;Computer system. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Stellaris is a sci-fi grand strategy game set 200 years into the future. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. This is your advance. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. . 外部链接. Legacy Wikis. Any tips on what situation/role which weapon class wins out?After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. 8. 99/day—nearly four times as much. 8. Award. I usually run 2x autocannon and 1x plasma on my corvettes. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC. This massive burst of hull damage means retreat is unlikely and neutron. startledastarte • 7 mo. One of the systems I have got one and it became active. . It improves the graphics of almost EVERY weapon in the game- adding. There are currently missiles/torpedoes/strike craft heading for the kinetic/laser cruiser. 16 DPS that is a 325% difference in base DPS before adjusting for modifiers Plasma Auto Hull- 9. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. AC have a max range of 30 and can only be small. So close to uninstall what a sad. I have 3 Platform builds. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Related Topics. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. They are only marginally better than other components (questionable, some feel worse). Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. The autocannon is quite nice, but power hungry. If you want a nanite deposit for any reasons, select/click on a celestial object and use this command "Effect add_deposit = d_nanites_deposit 1" without quotation mark. Stellaris Mods Used: Extra Ship Components 3. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. In the little windows to the left, you should see some silhouettes. 26. For some reason, the game really values Corvettes and undervalues Cruisers. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. They have good tracking and the highest DPS of small slot weapons but low range. This page was last edited on 14 October 2017, at 10:52. • 2 yr. Mono-cruiser fleets are totally viable. Council. Probably has something to do with an L-Cluster outcome, and it's also. Autocannon are really great in some situations, Flak shreds Corvettes, Strike Craft and Missiles, Kinetic Artillery is good against targets you can hit and if you wanna cheese the Enigmatic Fortress you could even resaerch Giga Cannons. We have 3 basic types, rockets, kinetics and lasers. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. (×1. Pairs quite nicely with the ascension perk!Stellaris Wiki Active Wikis. Lasers are usefull to unlock Tachyon lancers. Now with 3. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Again, you may have more less than this. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. . Focuses on lasers with a single mass driver/autocannon to deal with space monsters and ships with weak shields. 1 comment. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. I'm playing Stellaris for the first time and having hard time with an L gate. Authors description: Amazing Space Battles. Masked Ermine. Double the damage of Titan Lance. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Stellaris 50464 Bug Reports 30846 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 MarKr First Lieutenant I think rail guns do better in this situation. Updated to 3. Jump to latest Follow Reply. Most warfare is settled through space combat. Devastator torp + autocannon/disrupter. Description The AI and combat computers- the dance of the dumbasses (including a request for manual orders availability during combat for futureproofing/bug management mid-game) Game Version Orion v3. (×1. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Autocannons are close range shield shredders. 0) Number of years since game start is lower than 5 (×2. In Stellaris there is only ship design and fleet management. 掠夺者帝国. If M, Autocannon. Obviously, replace technology_id_here with the technology ID of your. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. 500 alloys worth of Tachyon+Kinetic Artillery Battleships will have 68. 3. I'd personally consider it one of the best weapons for its slot, honestly. and this effected actual strength, fights that should of been done in seconds slugged on till the enemy where able to whittle down my fleets and destroy them. 67. Stellaris has released a new update, hotfix 3. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Even split of shields + armor. When shields are gone torpedoes should have finished armour too. Stellaris. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. Certain buildings and other sources. 6 combat rebalance update. I got droids and now synths in a Fanatic Egalitarian empire. 392K subscribers in the Stellaris community. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. - Biological weapons and armors. Corvettes are shields, and then split between torpedo boats and kinetics. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). Patch 3. Don't stress about armor or shield tech. Rail guns get through the shields faster and can help the missiles deal with the armour as well. As it says. However. Kinetic Weapons in Stellaris also come in multiple categories. . Explorer (Subclass) subclass_scientist_explorer. 7. 3. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 24 , 24. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. My reason for. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Everything is glorious. Somehow this planet joined the core sector on its own, so. Legacy Wikis. 4. 8. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And so the Stellaris developer diary run marches on. they aren't very good for actual damage dealing, though. 8. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. First Choice. 54, 29. Jul 17, 2021. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). Scirocco16V. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. Technology IDs. If it's pacifistic, I don't see slaves being slaves by force. 1; 2. Hovering over the leader will reveal the other veteran class traits. Favorite. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. It’s not so much fun, as it s easy to manage, letting you focus on other things. They're still pretty much the shortest ranged weapons aside from Mining Drone Lasers and Point Defense, though. ImperialForce9 Jan 15, 2022 @. A destroyer or cruiser fleet with great tracking and a plasma/autocannon setup will devastate a corvette screen easily, especially in the early–mid game. General Damage is best done bye Gauss Cannons. For example the ancient laster (Cavitation Collapser), resembles normal lasers. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessible1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. . 5 Stellaris Tech Id List – J to P. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!The rest of the Stellaris combat ships, and their advantages and disadvantages, are at the Battleship, Destroyer, Titan,. But wait a minute, you have played 500 hours of stellaris and. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. Like x slot energy weapons and titan beams. You cannot exceed 100% accuracy on your ships. Without further ado, here is Stellaris official patch notes. Yes I'm actually talking about the gun called "autocannon". 6, we’ve also reworked how the Ascension Paths from Utopia work. These IDs are intended for use with the “research_technology” console command. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. So now, fleet composition. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. research_technology Command Help. Most of your damage output is coming from that Torpedo anyways. This command will research the technology type with the specified ID. I'm playing Stellaris for the first time and having hard time with an L gate. Patch 3. The plasma launchers make great medium slot weapons to balance all the autocannons so. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. If you want to get an idea as to what the complete Stellaris tech tree looks like, you’ll want to start with this tool. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Lasers are better at generally doing damage, plasma has a bonus when destroying armour. Don't stress about armor or shield tech. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Thread starter Jernsaxe; Start date Jan 15, 2023;. 0 unless otherwise noted. r/Stellaris. I think rail guns do better in this situation. Stellaris Real-time strategy Strategy video game Gaming. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. 0 unless otherwise noted. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. ) are good against armor but bad against shields. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. It was last verified for version 3. The most basic use for them is the planetary building, the Nanite Transmuter. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. 99 Armor- 12. 4. General rule of thumb, if you have a small weapons slot, put an autocannon in it. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. Winning battles across the stars is about adapting to the enemy's loadout and. Efficiency. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Source: Stellaris wiki. In a similar vein, I don't know how to get the nanite autocannon research either. Stellaris. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Hello stellaris community, I recently started playing stellaris and got better and better over time. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). About this time I get. Autocannon rapid fire question. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. Mining Drone Lasers are 20/15/-. 2023-05-14. Autocannon vs Railgun is more up for debate for S and M. Been playing about a year and half, still on 2. That doesn't answer the question for. 2 the first in the 3. The first is to build a big military. . Starfighters! [3. but Laser + Autocannon or Plasma + Null Void is better. Adds a new Nanite Machine Origin and overhaul of the Distant Stars DLC with new nanite technology, ships and more! I've always felt the Distant Stars L-Gate DLC was lackluster… like it was missing some greater part of the story within stellaris. As part of a synergistic design, Autocannons are a great weapon. level 1. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. That’s the only way fleet power will be 100% accurate. by eskanonen. Click however many you want, or the Transfer All button. Nanite Autocannon and Flak. 0) Number of years since game start is greater than 10 (×2. Technology. Also; they can just retreat their fleets and save 90% of their ships heal up and go again. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Strangely enough, this makes the Supremacy tradition the best. startledastarte • 7 mo. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. Content is available under Attribution-ShareAlike 3. The autocannon is one of several ship weapons available for militarized spaceships. To open the console, press ~ and then enter “research_technology (technology_id_here. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. Mono-cruiser fleets are totally viable. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. This is my attempt to sort out some things and get rid of confusion. Toggle signature. Sectors can change depending on systems gained. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. 3 patch notes, the latest Stellaris Gemini update brings a long list changes and gameplay improvements. Related Topics. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Sending in a Demolitions Team using an Army. I hope to get some feedback from this great community too. Colossus Project ascension perk. )”. Related. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. The larger the slot of the weapon, the higher the range and total damage over time, and. - Elysium host worlds will now properly prefer farmers when set to refinery. Stellaris Wiki Active Wikis. It was created by user Turanar, and is being kept up. This modifier is lost if they turn hostile to you for any reason. Advanced shields require Strategic Resource to make. Information from today's Dev stream about 3. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. 3. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). A full fleet of just Corvettes (125 with Flak and double Autocannon and 125 with PD and double Autocannon) was 750,000 fleet power. Ditch the Tachyon lance unless you're going up against Prethoryn. Defenses should be 1 shield, 2 armor with advanced afterburners. Core Cracking. This page was last edited on 15 June 2018, at 07:01. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. " In Stellaris there is only ship design and fleet management. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. It also adds several new subtrees with technology based on crystals, psionics, gravity. However I will use autocannons if somehow its a tier above my current rail/coil guns. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. Highly advanced autocannons capable of ejecting shells that explode into a cloud of. RickusRollus • 10 mo. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Stellaris. 000 of Autocannon mercs lost to ~45. Then your problem is economic management. Jump to latest Follow Reply. Their. ago. The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a nanite point-defense weapon. Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. ). Stellaris Tech Tree. Both have bonuses to hull, and your DPS is decent. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. 2. the tier 3 PD for example has almost the same dps as a stormfire autocannon and higher dps than s-sized gauss cannons or gamma lasers. Focus on getting combat computer tech and use swarm. 3. Hangers , PD/Short Range and Neutron Launcher. level 1. Picket Destroyers alone cannot stop a carrier, they will lose the fight and inflict some damage but nothing to crazy. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Go to Stellaris r/Stellaris. . You can check out the full list of patch notes from Galactic Paragons and 3. Rate of fire: Fast; Spread: Wide; Flight speed: MediumAfrer analyzing & collecting debris, e. at which point both options of computer are pretty useless for e.